Software Engineer I

The Walt Disney Company


Date: 4 hours ago
City: Seattle, WA
Salary: $99,900 - $133,900 per year
Contract type: Full time
Disney Entertainment & ESPN Product & Technology

Technology is at the heart of Disney’s past, present, and future. Disney Entertainment and ESPN Product & Technology is a global organization of engineers, product developers, designers, technologists, data scientists, and more – all working to build and advance the technological backbone for Disney’s media business globally.

The team marries technology with creativity to build world-class products, enhance storytelling, and drive velocity, innovation, and scalability for our businesses. We are Storytellers and Innovators. Creators and Builders. Entertainers and Engineers. We work with every part of The Walt Disney Company’s media portfolio to advance the technological foundation and consumer media touch points serving millions of people around the world.

Here are a few reasons why we think you’d love working here:


  • Building the future of Disney’s media: Our Technologists are designing and building the products and platforms that will power our media, advertising, and distribution businesses for years to come.
  • Reach, Scale & Impact: More than ever, Disney’s technology and products serve as a signature doorway for fans' connections with the company’s brands and stories. Disney+. Hulu. ESPN. ABC. ABC News…and many more. These products and brands – and the unmatched stories, storytellers, and events they carry – matter to millions of people globally.
  • Innovation: We develop and implement groundbreaking products and techniques that shape industry norms, and solve complex and distinctive technical problems.


Product Engineering is a unified team responsible for the engineering of Disney Entertainment & ESPN digital and streaming products and platforms. This includes product engineering, media engineering, quality assurance, engineering behind personalization, commerce, lifecycle, and identity.

Job Summary

Native Client Platform is the family of technologies Disney uses to build cross-platform client applications that run on a variety of devices. Native Client Platform Foundation is the team within Disney Product and Data Engineering that builds the core runtime for those applications. It’s essentially its own operating system built to run on other operating systems.

The NCPF Runtime team works primarily with a combination of C/C++ and Rust. We provide everything needed to build a client application, such as memory management, network access, UI frameworks and performance and debugging tools, all of which can run on many different devices. If you’ve ever been interested in building your own operating system, this is your chance.

Responsibilities And Duties Of The Role


  • Build and improve our cross-platform application runtime.
  • Collaborate with other engineers on new or updated designs to improve performance, stability and developer experience for your own team as well as partner teams.
  • Provide support and advice to partner teams that are built on our runtime.


Basic Qualifications


  • Experience with C/C++, Rust, or other lower-level programming languages, and a grasp of computer science fundamentals.
  • Experience using source control systems and CI/CD pipelines.
  • Strong communication skills and a desire to share your knowledge with team members and others at Disney.


Preferred Qualifications


  • Experience working with or studying operating system internals, such as memory and file management, graphics and networking.
  • Experience with or studying application development on console devices, such as Xbox, PlayStation, etc.
  • An ability to work both independently and collaboratively.
  • Understanding and supporting cross-team projects.
  • Collaborate efficiently with product management, technical program management and other engineering teams to understand requirements, drive implementation, and provide transparency.
  • A broad perspective on problem-solving.


Required Education


  • Bachelor’s degree in Computer Science, Information Systems, Software, Electrical or Electronics Engineering, or comparable field of study, and/or equivalent work experience.


The hiring range for this position in Seattle, WA is $99,900.00 to $133,900.00. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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