Concept Designer (PH)
The Walt Disney Company
Date: 16 hours ago
City: San Francisco, CA
Salary:
$85,200
-
$108,900
per year
Contract type: Full time

Lucasfilm Animation Ltd., the creators of the Emmy award-winning animation series “Star Wars: The Clone Wars” and the highly successful animation series “Star Wars Rebels,” “Star Wars Resistance,” “Star Wars: The Bad Batch,” “Tales of the Jedi” and “Tales of the Empire” are looking for a Concept Designer who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that defines Lucasfilm Ltd..
We are looking for a Concept Designer with particular strengths in hard-surface and organic character design and costuming. This position will work as a part of the larger Lucasfilm Animation Design Team, and help to create concept design deliverables for use across the various projects and productions within the studio.
The Concept Designer will work within the Design Team as part of a broader production network, to create design deliverables for production use.
This role is considered Hybrid, which means the employee will work 2-3 days onsite at our San Francisco office and occasionally from home.
What You’ll Do
We are looking for a Concept Designer with particular strengths in hard-surface and organic character design and costuming. This position will work as a part of the larger Lucasfilm Animation Design Team, and help to create concept design deliverables for use across the various projects and productions within the studio.
The Concept Designer will work within the Design Team as part of a broader production network, to create design deliverables for production use.
This role is considered Hybrid, which means the employee will work 2-3 days onsite at our San Francisco office and occasionally from home.
What You’ll Do
- Draw, paint, or sculpt digitally to create 2D design sketches and final illustrations of characters, creatures, sets, props and vehicles. As a mid-level artist, task types will include all of those listed as a well-rounded skill set is required.
- Create deliverables as per the specifications of design department packaging, including fully rendered hero shots as well as detailed callouts and material/texture information.
- Utilize 3D software to create loose sketches of environments, props and vehicles for layout and scale check.
- Work to production deadlines as scheduled by the department production team.
- Meet the Supervising Director and Art Director’s aesthetic requirements on final designs.
- Portfolio showing the following:
- Detailed knowledge of human and animal anatomy, with example character and costume designs across multiple styles or genres.
- Aesthetic appreciation of composition, proportion, mass and volume, light, lighting and color.
- Examples of original characters, creatures, sets, props, and vehicles.
- Knowledge of garment tailoring is a plus.
- 5 years as a concept artist, preferably within a production studio.
- A Bachelor's Degree in Art or a related field, or demonstrated equivalent knowledge from working in the concept design industry.
- A Strong understanding of anatomy and perspective.
- Software proficiency in Adobe Photoshop. A working understanding of Autodesk Maya and ZBrush preferred.
- Capability of working independently and as part of a team, with a high level of flexibility, collaboration, and confidentiality.
- A strong attention to detail with time management and communication skills, with the ability to follow up on tasks.
- Ability to work efficiently in a fast-paced environment while meeting and maintain strict deadlines.
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